Game Developer
Ananta Gupta
Game Designer & Gameplay Programmer
focus
I design and program gameplay systems — multiplayer, performance, and the moment-to-moment feel. Shipped in Unity across PC, web, console & mobile.
/what-are-you-looking-for
Three ways into the same work — pick whichever matches why you're here.
/about-me
Hey, I'm Ananta Gupta. I design games and write the code that makes them feel good to play. For the past 5+ years I've been shipping titles across Windows, WebGL, Nintendo, Android, and iOS - from a live social metaverse to a blockchain FPS. Real products, real players.
My sweet spot is the line between design and engineering. I think about how a mechanic feels before I think about how it compiles. That means tight gameplay loops, deliberate feedback, and performance that doesn't make players quit - Occlusion Culling, Light Baking, LOD systems, the full toolkit.
On the technical side I've built multiplayer games with Photon PUN 2 & Fusion, wired up real-time chat, and rolled NavMesh AI that doesn't embarass itself. I like problems that cross both disciplines, and I'm always itching to make the next thing better than the last.
/my-work
All workA social metaverse, a blockchain FPS, a motion-tracked fitness game, and an AR world — four titles shipped in Unity3D across PC, web, console, and mobile.
/latest-updates
A live status board and activity log, both pulled straight from the same project records shown in Work — not written by hand.
In Development
Live & Shipped
Recent Activity
/what-i-do
Six disciplines that make up how I build games — moment-to-moment design through netcode, performance, and the live back end. Grouped as parts of one production stack.
/experience
Five studio roles across game teams and platforms — from first engine builds to shipping live multiplayer titles.
/education
Where the fundamentals were built — the theory behind the craft.
/contact
Slot open for a new quest. Whether it's a full-time role, freelance collab, or a side project worth shipping, I'm in. Let's make something players will remember.