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Crafting worlds, mechanics & moments players never forget — in Unity3D
I'm Ananta Gupta — a Game Designer and Gameplay Programmer with 4+ years in the field. I've shipped titles across Windows, WebGL, Nintendo, Android, and iOS, from social metaverses to blockchain-powered FPS arenas.
I don't just write code — I craft gameplay loops that keep players hooked. Every mechanic I design is backed by clean architecture and optimized with techniques like Occlusion Culling, Light Baking, and LOD systems to hit smooth framerates without compromising on feel.
My multiplayer toolkit spans Photon PUN 2 & Fusion, real-time chat via PubNub, and NavMesh-driven AI — all wired together with solid API integrations. I treat every project like a live-service game: always room to iterate, always room to level up.
Every studio a new level. Every skill unlocked in the field. This is the full playthrough.
Slot open for a new quest. Whether it's a full-time role, freelance collab, or a side project worth shipping — I'm in. Let's make something players will remember.